I was trying to write up an in-depth, thoughtful, possibly annotated review of Dark Souls
--probably to be finished once I'd completed the game, ahem--but honestly I want to start blogging more, I love this game, and I'll probably make more than one post. Besides, better informed and more thoughtful people than me have made lore videos and posts before, and I mostly just want to talk about how much I love this damn game. (And if you're curious but don't play games/are wondering about getting it/just enjoy watching Let's Plays, ENB has a really good lore-based playthrough, From the Dark
where he hunts down almost all of the obscure lore tidbits. If you're considering getting the game, though, I have to advise you to carefully look into making it work, because the PC port is, ah, not in tip-top shape.)
The premise is that you awaken as an undead human imprisoned in the Northern Undead Asylum, a place where humans marked by the Darksign are corralled and forgotten. You're aided in your escape - possibly accidentally - by a mysterious knight, and when you make your way through the damp stone halls, rusted and crumbled and in disarray, inhabited by Hollowed undead who have long since lost enough coherent thought to attempt to escape, you eventually find the selfsame mysterious knight gravely wounded by the Asylum Demon that is the penultimate line of defence against escape. The knight passes his mission on to you--to travel to Lordran and ring the Bells of Awakening to learn the fate of the Undead.
That's the bare bones plot of the opening, and it really doesn't touch on what makes the game so amazing. In rough order and my opinion, that would be: the environment, the gameplay, and last but definitely not least the way they manage to take a story about lonely remnants of a great civilization - its ruins peopled almost entirely by Hollows and a few clear-minded undead facing that grotesque and seemingly inevitable fate - and prevent
that story from being feeling dreary and hopeless. I feel like this last is managed via the NPCs, which seems like a really odd thing to say about a game that has so little
in-depth interaction. You're mostly all ships passing in the night, strangers sharing brief survival tips and practical aid but remaining separate with your own agendas.( Read more...Collapse )Originally posted by shiegra @ Dreamwidth with comments.